HOUSE BILL No. 5089

 

August 10, 2005, Introduced by Reps. Lemmons, III and Lemmons, Jr. and referred to the Committee on Judiciary.

 

     A bill to amend 1931 PA 328, entitled

 

"The Michigan penal code,"

 

(MCL 750.1 to 750.568) by adding sections 143a, 143b, and 143c.

 

THE PEOPLE OF THE STATE OF MICHIGAN ENACT:

 

     Sec. 143a. (1) The legislature finds that minors who play

 

violent video games are more likely to do 1 or more of the

 

following:

 

     (a) Exhibit violent, asocial, or aggressive behavior toward

 

others, including other minors.

 

     (b) Experience feelings of aggression.

 

     (c) Experience a reduction of activity in the frontal lobes of

 

the brain, which are responsible for controlling behavior.


 

     (2) Although the video game industry has adopted its own

 

voluntary standards describing which games are appropriate for

 

minors, those standards are not adequately enforced.  Minors are

 

capable of purchasing, and do purchase, violent video games.

 

     (3) This state has all of the following compelling interests:

 

     (a) Preventing violent, aggressive, and asocial behavior.

 

     (b) Preventing psychological harm to minors who play violent

 

video games.

 

     (c) Preventing physical harm to the victims of violent minors,

 

including other minors.

 

     (d) Eliminating any societal factors that may inhibit the

 

psychological and neurological development of its youth.

 

     (e) Facilitating the healthy maturation of the youth of this

 

state into well-meaning, productive adults.

 

     Sec. 143b. As used in this section and sections 143a and 143c:

 

     (a) "Minor" means an individual who is less than 17 years of

 

age.

 

     (b) "Video game" means an object or device that stores

 

recorded data or instructions, receives data or instructions

 

generated by anyone who uses it, and, by processing the data or

 

instructions, creates an interactive game capable of being played,

 

viewed, or experienced on or through a computer, gaming system,

 

console, or other technology.

 

     (c) "Violent video game" means a video game to which all of

 

the following descriptions apply:

 

     (i) It depicts human-on-human violence in which the player

 

kills, seriously injures, or otherwise causes serious physical harm


 

to a human or character with substantially human characteristics,

 

including, but not limited to, depictions of death, dismemberment,

 

amputation, decapitation, maiming, disfigurement, mutilation of

 

body parts, or criminal sexual conduct, in a manner that is

 

especially heinous, atrocious, or cruel.  A depiction of violence

 

is especially heinous, atrocious, or cruel if it contains all of

 

the following elements:

 

     (A) It depicts exceptional pain or suffering on the part of

 

the victim and is accompanied by a graphic depiction of the

 

victim's injuries.

 

     (B) The violence is accomplished in the commission of an act

 

that would be punishable as a crime if it were committed in

 

reality.

 

     (C) The circumstances surrounding the violence indicate that

 

it is committed without conscience, pity, or empathy.

 

     (D) It is accompanied by auditory or other sensory elements

 

that serve to enhance the realism of the visual depiction.

 

     (ii) Taken as a whole, it lacks serious literary, artistic,

 

political, and scientific value for minors, and the average person,

 

applying contemporary statewide values, finds it appeals to minors'

 

morbid interest in violence.

 

     Sec. 143c. (1) Except as otherwise provided in this section, a

 

person shall not sell or rent a violent video game to a minor.

 

A person who violates this section is guilty of a misdemeanor

 

punishable by imprisonment for not more than 1 year or a fine of

 

not more than $5,000.00, or both.

 

     (2) It is an affirmative defense to a charge under subsection


 

(1) that the person acted in good faith. Good faith exists if all

 

of the following conditions applied at the time the violation of

 

subsection (1) occurred:

 

     (a) The minor showed the person identification that appeared

 

to be valid and that contained a photograph and a date of birth

 

purporting to show that the minor was 17 years of age or older.

 

     (b) The person did not have independent knowledge that the

 

minor was under 17 years of age.

 

     (c) Based upon subdivisions (a) and (b), the person complied

 

with the video game ratings established by the entertainment

 

software rating board.